"Arkhangel: The House of the Seven Stars" Release Date Announced!

ARKHANGEL: THE HOUSE OF THE SEVEN STARS
 
July 19th, 2018 – Seattle, WA
 
Winter Night Games, LLC has announced that its first game, Arkhangel: The House of the Seven Stars, will be released on Steam for Windows and Mac platforms on Friday, July 27th, 2018.

Michael, Lily, and Gabrielle have recently moved to the frigid town of Haven under tragic circumstances. As they begin to rebuild their lives in this new home and meet the townsfolk of Haven, they quickly discover that not everything is what it appears to be. Michael struggles with dreams of dark waters and an unknown ancient evil resting beneath the cold waves. Are these simply dreams or are they a premonition of things to come?

Inspired by the classic point & click adventure games of yesteryear, Arkhangel: The House of the Seven Stars is a story told through the eyes of a family that has recently moved to an isolated town in the frozen wilderness. Explore, unearth dark mysteries, solve puzzles, engross yourself with deep lore, and interact with a large cast of characters in this rich and layered narrative beautifully underscored by a thematic and emotional musical soundtrack by composer and conductor Chad Seiter (ReCore, Super Lucky's Tale, Star Trek, FRINGE, Lego Jurassic World, The Legend of Zelda: Symphony of the Goddesses).

Availability and system requirements:
PC - Windows 10 (Windows 7 SP1+ compatible but unsupported); i3 Core @ 2.9 GHz; 4 GB RAM; Graphics card with DX10 (shader model 4.0) capabilities; 5.2 GB available space.
Mac – macOS Sierra; 3.4 GHz Intel Core i7; 8 GB RAM; 5 GB available space.
 
Steam store link: https://store.steampowered.com/app/868580/Arkhangel_The_House_of_the_Seven_Stars/
 
Winter Night Games is an American independent gaming company founded by two weird brothers, Josh and Zachary Quarles, focusing on horror and narrative driven experiences.

Visit us online:
https://winternightgames.com/
 
For press inquiries: 
https://winternightgames.com/press/
 
Contact: 
winternight@winternightgames.com
PO Box 31145
Seattle, WA
98103
 
Follow Winter Night Games on social media:

Arkhangel: The House of the Seven Stars - an original point & click adventure

HotSS_Logo We are incredibly excited to announce our first point & click adventure game, Arkhangel: The House of the Seven Stars!

Teaser Trailer:

Arkhangel: The House of the Seven Stars Announce Trailer from Zachary Quarles on Vimeo.

About the Game:

Arkhangel: The House of the Seven Stars is a point & click adventure horror game told through the eyes of a family that has recently moved to an isolated town in the frozen lands to the north. Explore, research, uncover mysteries, solve puzzles, and interact with a large cast of characters in this rich and layered story.

Michael, Lily, and Gabrielle have recently moved to the frigid town of Haven under tragic circumstances. As they begin to rebuild their lives in this new home and meet the townsfolk of Haven, they quickly discover that not everything is what it appears to be. Michael struggles with dreams of dark waters and an unknown ancient evil resting beneath the cold waves. Are these simply dreams or are they a premonition of things to come?

Key Features:

  • Third-person 3D Point & Click-style adventure game
  • Play as two different characters throughout the game
  • Deep narrative with abundant lore to discover and absorb
  • Large cast of characters to speak and interact with
  • Cinematic musical score by Chad Seiter (chadseiter.com)
  • Direct tie-in to the tabletop game, Arkhangel: The Great Nameless - also by Winter Night Games (winternightgames.com)

Release Date:

TBD – Currently in production

Screenshots:

Below are some in-process screenshots taken from development builds

Arkhangel_ScreenShot_15 Arkhangel_ScreenShot_14 Arkhangel_ScreenShot_16 Arkhangel_ScreenShot_13 Arkhangel_ScreenShot_12 Arkhangel_ScreenShot_11 Arkhangel_ScreenShot_10 Arkhangel_ScreenShot_9 Arkhangel_ScreenShot_8 Arkhangel_ScreenShot_7 Arkhangel_ScreenShot_6 Arkhangel_ScreenShot_5 Arkhangel_ScreenShot_4 Arkhangel_ScreenShot_3 Arkhangel_ScreenShot_2 Arkhangel_ScreenShot_1

An Update about WNG's Point & Click Adventure!

So, it's been a little while since I've posted an update and thought I'd let everyone know that I wasn't MIA.  These last few months have been somewhat tempestuous.  As Josh posted awhile ago, we lost our Dad back in October and I've sort of buried myself in work in order to deal with that...whether that be my day job or with WNG; I've been plowing ahead with blinders on...just focusing on what's in front of me. What have I been focused on, you might ask?  Many, many things.

I've recently updated our Unity project over to the latest 4.6 codebase and have been overhauling our point & click UI interface to make our game a bit more "contemporary" when it comes to adventure games these days.  Originally, everything was based around a ray-cast from the mouse pointer that would basically just look for a "hotspot" within the world whenever the user would move the mouse around and would let you know if an interaction was available.  This was all fine and good, but I didn't really like the whole issue of "pixel hunting" that could plague some of the older Sierra On-Line point and clicks of the 90s.  I decided to switch the system over to be based on the player vicinity instead.  I created an invisible "sphere" around the player that basically "pings" the world around it to see what hotspots are available.  This means that you can explore the world and discover hotspots based off of the player location rather than simply passing your mouse around the screen to find things that the player may not be able to realistically see in the world.  It seems to be working pretty well.

In addition to that, I've been cranking out a lot of 3d model creation, geometry layout, texturing, character design, animation, lighting, and scripting.  Basically...everything under the sun.  I just finished a system that lets the player turn lights on in the world based off of items that they have in their inventory...so lighting candles, torches, fires in fireplaces, lanterns, etc...is now possible.  It's allowing for some pretty atmospheric/moody exploration.

Besides all of that, I also created a 3d avatar for our Dad in the game.  During our last visit, he and I sat down and wrote some lines of dialogue and I recorded his voice.  Now, we might not be able to afford a full VO budget for this project, but I do have several lines of dialogue that are very much "Dad" that I will be holding dear for the rest of my life.  If we're able to get budget together, I'd love to be able to let you all hear his smart-ass self and sort of "immortalize" him in my own way.

In the meantime, here's a screengrab of his 3d avatar: James

I guess that means I just posted the first screenshot from our first game.  It's appropriate that it's of our father.   :)

Love you, Dad!