Welcome to the new winternightgames.com!

Ahoy there!

As you can see, there have been a few changes here on the old webpage.  There are a few reasons for that.  First off, we decided we wanted to make things a bit cleaner and more streamlined than the old page.  It was starting to feel a bit clunky and unfocused.  Secondly, we were having some issues with the previous server; so we decided to get with the times and become part of the SquareSpace family!  We feel very fancy.

In addition to a new website we are making significant progress on Arkhangel: The House of the Seven Stars.  I (Zack) have been overhauling certain puzzle sections in the game, writing dialogue, tweaking animations, making sure the flow is feeling more and more natural as you progress through the game/story-arc, and building out cinematics.  Josh has been cranking out new inventory icons, vectorizing a ton of character skins, and writing lots and lots of cool lore that you'll be able to read and immerse yourself in.

In addition to that, we have started to get the first pieces of music from our good buddy Chad Seiter in the game!  I love this part of the process...it's when the game really starts to feel like it has its own voice and soul.  I'm very, very excited to have my friend on board for this journey and I'm excited for all of YOU to hear what he comes up with!

There's still plenty to do before we actually release this sucker, but the game is becoming more and more fleshed out everyday.  We can't wait for you to play it!


In other news, I've really been enjoying the Game Maker's Toolkit videos by Mark Brown on YouTube.  I highly recommend checking out Mark's videos.  They are well-informed, well-produced, make you think, and just a joy to watch.  In fact, this is a fairly relevant one for our little project!  Check it out:

Winter Night Games: An Update

Wait...we haven't updated this page for almost A YEAR?!?! For shame, Quarles-Brothers...For shame.

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The fact that we haven't updated this site shouldn't allude to the idea that things are going slowly or that we are resting on our laurels.  Quite the opposite!  We just tend to update our social media channels a bit more frequently than this page (so you should all follow us on Twitter and on Facebook).  We are making an effort to change that particular behavior as of RIGHT NOW!

OKAY!  Here's a quick update on all things WNG:

Arkhangel: The House of the Seven Stars - I (Zack) have been cranking away on systems, puzzle design, characters, animations, textures, 3d models, and everything else you might think of.  My friend Chad Seiter and I have been discussing what we are going to do with the musical score (Chad recently composed the score for ReCore...It's awesome) and we are geeking out about what we are going to do with the music for this game.

As a special treat, Chad has provided the isolated music track from our announce teaser from last year.  Here it is for your listening pleasure:

God, I love that theme.  Just wait.  He's got so many goodies waiting for you all.  :)

In terms of an all-up status for AA:HotSS (that's the most ridiculous abbreviation ever), we are getting *dangerously* close to a fully first playable game!  My goal is to get to that point by the new year and then spend 2017 polishing everything up, recording the music, and push forward with a hopeful release date in Q4 2017!  Now, it's always tricky to put a date on something that significant simply because this isn't my day job.  I don't always get a chance to sit down and work on this as much as I would like and real life can sometimes get in the way...but I'm trying to put this goal in front of myself, so you all can actually play this thing.

Arkhangel: The Great Nameless - Josh has been doing a ton of playtesting with AA:TGN (another amazing abbreviation) and made the trip to GenCon again this year!  We've been getting a ton of great feedback from all of these playtests and have been really encouraged by the warm reception that we get when people see the artwork, read the mythology, and play the game.  One thing that Josh has really been focusing on recently is making the rulebook very accessible to new players.  The thing about working on these games for so long is that we know them inside and out; so we need to make sure that everything makes perfect sense when someone sits down for the first time and doesn't get overwhelmed and/or frustrated.  I might try and con Josh into writing a full blog post about his adventures in writing the rulebook.

WNG - In terms of what we are up to as a company at large, both Josh and I have moved into new residences and have coordinated a lot more mythology/fiction writing over the last few months for both games (and for future project ideas).  We have been doing a lot of research when it comes to Kickstarter (stay tuned on that front for Arkhangel: The Great Nameless), and we just got an internal Perforce server setup.  It's like we are a real game developer!

Well...sort of.  Let's not go crazy.

BUT LOOK.  IT'S A BEAUTIFUL SERVER (well, it's a RAID modified desktop, but who's really counting):

Server of Dooooooooooom

OKAY.  That's it from me today.  Everyone have a great weekend.  Josh and I will try our damnedest to be better about updating this page!

Greetings from Winter Night Games!

Hi there!  This is the first official blog post from Winter Night Games!

"WHO ARE YOU PEOPLE?!"

This might be a question that has sprung to mind.  Glad you asked!  My name is Zack and my brother is Josh.  We are two brothers that decided that we wanted to make games together.  The initial idea for our flagship game sprang from a short story idea that I was kicking around a number of years ago...We would chat about it periodically and think of cool characters, locations, scenarios, etc...but I could never put it in a story format that I really liked.  I don't consider myself to be a traditional writer, but I do know how to tell stories in different formats.

There was a point in 2012 when I was playing through some of the old Sierra On-Line point & click adventure games again and I thought to myself, "Man...I want to do a game like this".  My old short story idea immediately sprang to mind.  I gave Josh a call and gave him a rough outline idea of what I was thinking and he was on board.  The next year or so consisted of writing the story, rewriting the story, prototyping systems within Unity, and basically just figuring out what the hell this game was going to be.  In 2014, we started official "production".

Over the course of our writing stage, we discussed a few additional ideas for our "world" that we were creating and came up with a pretty cool idea for a second project that doesn't live within the digital gaming realm, but IS a part of the mythology that we have created.  It's super exciting.

We aren't completely ready to talk about what those two projects specifically are just yet, but we are getting very close.  In the meantime, both Josh and myself will be blogging here from time to time about what we are up to.  My primary focus will be the point & click adventure whereas Josh will be focusing on the OTHER project (he types ominously, mhuaahauahahahahahaaa!!).

Anyway, we are excited to share what we've been up to, so keep your eyes on this space!

-Zack