A pivotal milestone

Hello all, I had an odd moment last night and I wanted to share.  I reached the moment in the development for our point & click adventure game, Arkhangel: The House of the Seven Stars where I could see the finish line...albeit briefly:

Just three little words (well...two words and an acronym).  I had just wired up the three different endings and triggered the final (and temporary) dialogue call.  Then I played through the three different endings and IT WORKED.

Like...whoah, dude.

I realized that this has been a journey that started about five (!) years ago (a bit more if you count the initial short story idea that I had in 2003).  It was a little emotional/overwhelming/exciting/terrifying.

That's great!  So does that mean you're done?

Oh god!  OH GOD!!  No, not yet.  There's still a ton to do...but this is one of those *big* milestones in a project.

What's next then?

Alpha!!

What the F is Alpha?!

Good question!  Alpha basically means that the game is there.  All of the pieces and systems are in place, the full flow of the game is represented, and I can basically play the game from start to finish in a very rough fashion.

There are still placeholder/missing assets, some puzzles aren't finalized, cinematics are basically just text explanations or rough animatics, etc...Basically, all of the BIG stuff is done. Now it's about making it pretty.

Now...I am incredibly close to reaching Alpha.  All of the systems and scenes are there.  I basically need to do a huge consistency pass on the entire game to make sure everything is operating in a stable manner across the board, that all logic is in place to make sure that the game progresses in an expected manner, and that nothing critically breaks on me.  It's basically going to mean I will be playing the game even more than I already am.

Just in terms of visibility; the upcoming milestones for AA:THotSS (still the most ridiculous abbreviation ever) are as follows:

  • Hitting Alpha -- 1/31/2017!
  • Gameplay Trailer!
  • Setting up Steam Greenlight Page!
  • Finalize dialogue script!
  • Begin work on Cinematics!
  • Working with composer Chad Seiter on the musical score!
  • Finalize non-critical systems and puzzle design!

Sooooooo...still so much to do, but it seems as though we're getting closer and closer!  That's exciting!  I'm super pumped to be able to start sharing more progress with you all in the coming weeks/months.

Happy new year, everyone!