We are extremely excited to announced that "Arkhangel: The House of the Seven Stars" is now available on Steam for PC & Mac!!
Here is the launch trailer:
Direct links to purchase:
We greatly appreciate all of the support over the years and we are so excited that we can finally share our work with all of you. Please check it out and let us know what you think on our social media feeds (and don't forget to sign up for our newsletter)!
Josh & Zack
ARKHANGEL: THE HOUSE OF THE SEVEN STARS
July 19th, 2018 – Seattle, WA
Winter Night Games, LLC has announced that its first game, Arkhangel: The House of the Seven Stars, will be released on Steam for Windows and Mac platforms on Friday, July 27th, 2018.
Michael, Lily, and Gabrielle have recently moved to the frigid town of Haven under tragic circumstances. As they begin to rebuild their lives in this new home and meet the townsfolk of Haven, they quickly discover that not everything is what it appears to be. Michael struggles with dreams of dark waters and an unknown ancient evil resting beneath the cold waves. Are these simply dreams or are they a premonition of things to come?
Inspired by the classic point & click adventure games of yesteryear, Arkhangel: The House of the Seven Stars is a story told through the eyes of a family that has recently moved to an isolated town in the frozen wilderness. Explore, unearth dark mysteries, solve puzzles, engross yourself with deep lore, and interact with a large cast of characters in this rich and layered narrative beautifully underscored by a thematic and emotional musical soundtrack by composer and conductor Chad Seiter (ReCore, Super Lucky's Tale, Star Trek, FRINGE, Lego Jurassic World, The Legend of Zelda: Symphony of the Goddesses).
Availability and system requirements:
PC - Windows 10 (Windows 7 SP1+ compatible but unsupported); i3 Core @ 2.9 GHz; 4 GB RAM; Graphics card with DX10 (shader model 4.0) capabilities; 5.2 GB available space.
Mac – macOS Sierra; 3.4 GHz Intel Core i7; 8 GB RAM; 5 GB available space.
Steam store link: https://store.steampowered.com/app/868580/Arkhangel_The_House_of_the_Seven_Stars/
Winter Night Games is an American independent gaming company founded by two weird brothers, Josh and Zachary Quarles, focusing on horror and narrative driven experiences.
Visit us online:
For press inquiries:
PO Box 31145
Follow Winter Night Games on social media:
I'll cut straight to the chase! We have posted a "first look" of some gameplay in Arkhangel: The House of the Seven Stars!
More info soon!
Hello all, I had an odd moment last night and I wanted to share. I reached the moment in the development for our point & click adventure game, Arkhangel: The House of the Seven Stars where I could see the finish line...albeit briefly:
Just three little words (well...two words and an acronym). I had just wired up the three different endings and triggered the final (and temporary) dialogue call. Then I played through the three different endings and IT WORKED.
I realized that this has been a journey that started about five (!) years ago (a bit more if you count the initial short story idea that I had in 2003). It was a little emotional/overwhelming/exciting/terrifying.
That's great! So does that mean you're done?
Oh god! OH GOD!! No, not yet. There's still a ton to do...but this is one of those *big* milestones in a project.
What's next then?
What the F is Alpha?!
Good question! Alpha basically means that the game is there. All of the pieces and systems are in place, the full flow of the game is represented, and I can basically play the game from start to finish in a very rough fashion.
There are still placeholder/missing assets, some puzzles aren't finalized, cinematics are basically just text explanations or rough animatics, etc...Basically, all of the BIG stuff is done. Now it's about making it pretty.
Now...I am incredibly close to reaching Alpha. All of the systems and scenes are there. I basically need to do a huge consistency pass on the entire game to make sure everything is operating in a stable manner across the board, that all logic is in place to make sure that the game progresses in an expected manner, and that nothing critically breaks on me. It's basically going to mean I will be playing the game even more than I already am.
Just in terms of visibility; the upcoming milestones for AA:THotSS (still the most ridiculous abbreviation ever) are as follows:
- Hitting Alpha -- 1/31/2017!
- Gameplay Trailer!
- Setting up Steam Greenlight Page!
- Finalize dialogue script!
- Begin work on Cinematics!
- Working with composer Chad Seiter on the musical score!
- Finalize non-critical systems and puzzle design!
Sooooooo...still so much to do, but it seems as though we're getting closer and closer! That's exciting! I'm super pumped to be able to start sharing more progress with you all in the coming weeks/months.
Happy new year, everyone!