"Arkhangel: The House of the Seven Stars" is available NOW!

We are extremely excited to announced that "Arkhangel: The House of the Seven Stars" is now available on Steam for PC & Mac!!

Here is the launch trailer:

Direct links to purchase:

Arkhangel: The House of the Seven Stars - Game + Soundtrack Bundle: $19.53 (15% off)

Arkhangel: The House of the Seven Stars - Core Game: $14.99

Arkhangel: The House of the Seven Stars Original Soundtrack by Chad Seiter: $7.99

We greatly appreciate all of the support over the years and we are so excited that we can finally share our work with all of you.  Please check it out and let us know what you think on our social media feeds (and don't forget to sign up for our newsletter)!

Much respect, 

Josh & Zack

Welcome to the new winternightgames.com!

Ahoy there!

As you can see, there have been a few changes here on the old webpage.  There are a few reasons for that.  First off, we decided we wanted to make things a bit cleaner and more streamlined than the old page.  It was starting to feel a bit clunky and unfocused.  Secondly, we were having some issues with the previous server; so we decided to get with the times and become part of the SquareSpace family!  We feel very fancy.

In addition to a new website we are making significant progress on Arkhangel: The House of the Seven Stars.  I (Zack) have been overhauling certain puzzle sections in the game, writing dialogue, tweaking animations, making sure the flow is feeling more and more natural as you progress through the game/story-arc, and building out cinematics.  Josh has been cranking out new inventory icons, vectorizing a ton of character skins, and writing lots and lots of cool lore that you'll be able to read and immerse yourself in.

In addition to that, we have started to get the first pieces of music from our good buddy Chad Seiter in the game!  I love this part of the process...it's when the game really starts to feel like it has its own voice and soul.  I'm very, very excited to have my friend on board for this journey and I'm excited for all of YOU to hear what he comes up with!

There's still plenty to do before we actually release this sucker, but the game is becoming more and more fleshed out everyday.  We can't wait for you to play it!


In other news, I've really been enjoying the Game Maker's Toolkit videos by Mark Brown on YouTube.  I highly recommend checking out Mark's videos.  They are well-informed, well-produced, make you think, and just a joy to watch.  In fact, this is a fairly relevant one for our little project!  Check it out:

A pivotal milestone

Hello all, I had an odd moment last night and I wanted to share.  I reached the moment in the development for our point & click adventure game, Arkhangel: The House of the Seven Stars where I could see the finish line...albeit briefly:

Just three little words (well...two words and an acronym).  I had just wired up the three different endings and triggered the final (and temporary) dialogue call.  Then I played through the three different endings and IT WORKED.

Like...whoah, dude.

I realized that this has been a journey that started about five (!) years ago (a bit more if you count the initial short story idea that I had in 2003).  It was a little emotional/overwhelming/exciting/terrifying.

That's great!  So does that mean you're done?

Oh god!  OH GOD!!  No, not yet.  There's still a ton to do...but this is one of those *big* milestones in a project.

What's next then?

Alpha!!

What the F is Alpha?!

Good question!  Alpha basically means that the game is there.  All of the pieces and systems are in place, the full flow of the game is represented, and I can basically play the game from start to finish in a very rough fashion.

There are still placeholder/missing assets, some puzzles aren't finalized, cinematics are basically just text explanations or rough animatics, etc...Basically, all of the BIG stuff is done. Now it's about making it pretty.

Now...I am incredibly close to reaching Alpha.  All of the systems and scenes are there.  I basically need to do a huge consistency pass on the entire game to make sure everything is operating in a stable manner across the board, that all logic is in place to make sure that the game progresses in an expected manner, and that nothing critically breaks on me.  It's basically going to mean I will be playing the game even more than I already am.

Just in terms of visibility; the upcoming milestones for AA:THotSS (still the most ridiculous abbreviation ever) are as follows:

  • Hitting Alpha -- 1/31/2017!
  • Gameplay Trailer!
  • Setting up Steam Greenlight Page!
  • Finalize dialogue script!
  • Begin work on Cinematics!
  • Working with composer Chad Seiter on the musical score!
  • Finalize non-critical systems and puzzle design!

Sooooooo...still so much to do, but it seems as though we're getting closer and closer!  That's exciting!  I'm super pumped to be able to start sharing more progress with you all in the coming weeks/months.

Happy new year, everyone!